Projectile motion, energy, and anywhere acceleration is involved
ax² + bx + c = 0 where a ≠ 0
| Method | When to Use |
|---|---|
| Factoring | Simple integer coefficients, obvious factors |
| Quadratic Formula | Always works: x = (-b ± √(b²-4ac))/(2a) |
| Completing Square | Deriving formulas, vertex form |
Quadratics appear when:
x = x₀ + v₀t + ½at²KE = ½mv²y = y₀ + v₀sinθ·t - ½gt²y = 20t - 5t². When does it hit the ground (y=0)?
0 = 20t - 5t²
0 = 5t(4 - t) ← Factor out 5t
t = 0 or t = 4 s ← Zero product property
t=0 is launch; t=4s is landing.
y = 2 + 15t - 4.9t². When does it reach 10m height?
10 = 2 + 15t - 4.9t²
4.9t² - 15t + 8 = 0 ← Standard form
a=4.9, b=-15, c=8
t = (15 ± √(225 - 156.8))/9.8
t = (15 ± √68.2)/9.8
t = (15 ± 8.26)/9.8
t₁ = 2.37 s (going up)
t₂ = 0.69 s (going down)
mgh = ½mv² + mgh'. Mass cancels. v = √(2g(h-h')). Find h' when v=10, g=10, h=20.
10 = √(2·10·(20-h'))
100 = 20(20-h')
5 = 20 - h'
h' = 15 m
1) t=2, 4 2) t=1.07s, 2.85s 3) v=±10 4) t≈4.29s 5) t≈0.83s and 3.67s (up/down)
6) 2θ=30° or 150° → θ=15° or 75° 7) v increases by √2 ≈ 1.414 8) t≈4.04s